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Creating Backgrounds in Bryce
I own the intellectual copyright for the written tutorial. What you make is yours, but please do not take my tutorial. Share only my link. This tutorial was created for some friends of mine who wanted to begin learning more about DAZ Studio. It is intended for beginners to learn how to make terrain backgrounds. If you have any questions, please feel free to Email me. To do this tutorial you will also need Bryce. 1. Open Bryce. Here's the toolbar at the top. It's in Create mode. (Create is white)
#1 -- the
preview window (small yes) 2. This is the side tool bar.
3. Let's start by creating a ground plane. Click on the ground icon. A white box with the words surface or volume will come up-- choose surface.
4. The pink grid below is the ground that we just made.
5. Now change the top tool bar to Edit mode. Click on Edit to make it white.
#1 -- textures 6. Click on the Texture Icon (#1) 7. Brings up the Materials Lab box, like below. Click on the arrow tab at the top right corner of the texture preview window (see pink arrow).
8. At the bottom of the next back, choose the appropriate texture category. We're making a ground, so I chose Terrains (#1). Then in the left pane (under the sphere preview window), you have some subcategories to pick from. I want my ground to look snowy, so I picked snowy category. On the right, you will see several textures that you can use. I chose Melting ice (#2). When you have chosen, click on the check in the bottom right of the box (#3).
9. Click on the Check to close the Materials Lab. 10. In the preview window, you can see that the ground has turned a snowy color. (This is not showing in the mesh window--it's still a grid)
11. Now click on the Create Mode, and choose Terrain Object.
12. The red mesh mountainous shape appears. Now see the top pink arrow. It is pointing to a very tiny black square (node). There are nodes in several places, but do not click on one of them at this point. Instead, click on a blank area (without a node). I drew an X where I clicked, hold the left mouse button down (It will turn into a 4-headed arrow) and move the mountain over to where you want it. I moved it towards the left, in the direction of the big arrow.
Notes; See how the mountain is pink? That means it is selected. Remember our ground used to be a pink grid. It's not now, so it's no longer selected. When I want to edit, I must remember to select the object in my picture first before going into Edit mode. 2nd Note: The nodes have different functions. If you hover over them, some will say X, some Y, some Z, and some have this big shape. The big shape nodes will enlarge the object, the others will stretch the object along that named axis. This can also be done in Edit mode, which is what we'll do. 13. Here's what my preview looks like, with the mountain there. You'll notice that it seems to be sitting above the ground right now. We'll fix that in Edit mode, along with other things.
14. Click on Edit mode. Now, click on the Resize icon (second one). Hover over the 10:00 pin, and drag to the left, it will stretch out like so
If you check the pink mountain mesh, you'll see how it has affected the X axis of the mountain, stretching it towards the back. 15. Now stretch the y axis downward.
16. This will shift the mountain downward so that the plane of the mountain will sit on the ground.
17. Keep checking the preview window. As you can see, I've brought the mountain downward, but there still is some shadow between the mountain and the ground. So I try resizing downward again.
18. In fact, I like to bring it down so that the mountain mesh starts to go into the ground plane, like so.
19. Now while the mountain is selected, Choose the Texture icon. 20. In the Materials Lab, choose the tab on the top right of the preview window, then choose the texture for the mountain. Click the checks to apply.
21. Check the preview window and see the texture for your mountain. 22. Now click on the Create Mode. Choose Terrain object again. Now you have a second mountain .
23. Move the mountain around into position. Then click on Edit Mode and resize the mountain to your liking.
24. Once again, I made sure to lower the mountain so that it blends into the ground plane.
25. In the top toolbar, click on Sky & Fog mode
26. Click on the first sky pic (under create). I chose Soft Sky. you can make your sky dark if you like. For Custom Sky-- you can even choose the colors that are in your sky. 27. Click on the second sky pic -- it affects the shadows in your picture. Left-click and slide mouse left or right. If you look at the bottom left of your mesh picture you'll see some numbers changing.
28. Clicking on the third picture (#1) and sliding the mouse around will affect the fog height in your picture. Clicking on #2 will affect the haziness of your picture. #3 will affect the cloud height. #4 will affect the cloud density/coverage. Again, watch your preview window for how it affects changes. Set your cloud height to your liking.
29. Click on the last sky picture and set the cloud coverage to your liking.
30. The black-gray-white circle is the sun control. Slide it with the mouse, and watch the preview window to see how the amount of sunlight changes. Leave your sun control set to the way mine is in the pic below.
31. Click on the Sky Lab icon -- rainbow in the clouds.
32. As you can see, the sky lab opens up to settings for Sun & Moon. Also, Cloud Cover -- we've already affected these. Click on the Word Atmosphere. We're going to add a rainbow to the picture.
33. Click on the Rainbow circle to make it turn yellow. The small second pink arrow is pointing to secondary Bow. If it's blue, the secondary bow is turned on. You can turn it off if you only want one rainbow in your picture. Set the Azimuth, and altitude to the numbers I used -- 103.4, 18.7. and slide the sun to the controls. You should see a rainbow in the preview window. Slowly, slide the sun control to a setting where you like the rainbow. Then click the CHECK to apply.
34. Finish moving pieces into place. Ok, now you are ready to render! Click on the big Circle button in the render control. Sit back and let it do it's thing. This could take a while depending on your computer and how detailed your render is.
35. When it finishes the render, you are ready to save. Click here to learn about saving options in Bryce.
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