Sharing MAT files
I wrote this tutorial on my own. Any similarity to another tutorial is purely coincidental. I claim the copyright to my tutorial. You are free to do whatever you please with what you make, but please do not take my tutorial. Do not send the tutorial through email. Only share my link.
This tutorial is intended for beginners to learn how to share DAZ MAT files. If you have any questions, please feel free to Email me.
To do this tutorial you will also need DAZ Studio.
You will also need a texture that you have made and ready to load in DAZ. See this tutorial, if you need to make one.
1. You need to download
and install this file into DAZ:
2. Open DAZ.
3. Open up the basic item
that you are going to texturize. I will texturize the casquette for Pu.
So search the Content > Figure menu for the base item. Double-click to
4. Right-click on the item and select it so that it has the box around it, like in the pic. Then in the Parameters menu on the right, choose the Surfaces TAB.
5. First, click on the top-level of the item (where the + sign is) and the whole thing will be selected. Left-click on the Diffuse Color bar (Step 1 in pic below)
A color box opens. Change the color to white. Some artists use other colors as their base colors. And those other colors will blend with the colors of your texture that you made.
6. (Step 2 in pic for #5) Click on the Menu arrow for the button next to Diffuse Color. Click Browse.
The File menu will open up in the default folder for that item if a texture is already applied (like mine was).
Change the Lookin box to Textures by clicking the backup folder ONCE (Backup folder is the folder with the black arrow -- next to the blue arrow in the pick below)
Search for the folder where you saved your textures (mine is DragonBreath) and Open it.
Open the folder that contains the textures for the item you are working on. Click on the texture that you want to use and click Open.
7. Now your item should be textured with the texture that you chose. See my Denim cap!
8. Double-check that the item is surrounded with the selection box (like in pick above. If you lost the selection box, right-click on the item and choose Select item) AND make sure that all the surfaces are highlighted in the surfaces tab. (Click top level of the item to highlight all surfaces)
9. Now we are ready to save the texture as a MAT file in DAZ. A MAT file makes it possible to load this texture without having to browse for it next time.
File > Save As > Materials Preset.
10. Click Save All Materials.
11. Filtered Save Box comes up. Back up to the Content Folder. If you haven't already, you need a folder in the Content folder to save your DAZ files. Once you have backed up into the Content folder, click the new folder icon (the folder that doesn't have the black arrow, at top) Name the folder something like My Posers.
Open the My Posers folder. Then create a folder to hold your DAZ Mats for this item.
Open that folder. Type in a file name for your DAZ Mat. I called mine Denim Casquette.
10. Ok, now we're going to test that you've saved it correctly.
In the surfaces tab, highlight all the item files and click on the texture menu and choose NONE
11. This will turn your item plain white with no texture like below.
12. Now under the Content Tab, Open the Student tree by clicking on the plus sign next to Studio. Scroll down to find your My Posers folder.
Open the My Posers folder and scroll down to find the folder where you saved your MATS. Click on the name of the folder to highlight it.
At the bottom you will see previews of any MATS you made. DOUBLE-click on the one you want to apply. It should change the texture if it works. If it does not work, go back up and REDO the steps.
13. Now we will save the texture as a POSER MAT.
Select your item. Be sure the selection box is around your item (Right-click and choose Select item). Be sure that in the Surfaces tab, all the surfaces are chosen.
14. In the Content tab, scroll down to your STUDIO TREE and open up the Scripts tree. Click on Utilities
15. In the bottom you will see any scripts you have saved. The one we want to use is Poser Mat. DOUBLE-click on Poser MATS.
16. In the Output Formats box, CHECK these files. Be sure to CHECK Save Thumbnails.
17. That will open up a save box. I usually save these to my desktop into a folder that I create. Click on the Create Folder icon (pink circle) and name the folder -- I named mine PuSweater_DragonBreath. Click Open
18. Type in a Filename for the Poser mat. Use the same names you did for DAZ mats. Click SAVE.
19. I opened up the Poser Mat folder on my desktop. You will see a PNG preview and a poser file for each version that you had checked.
20. NOW repeat this process for all items in the clothing set and all textures you have made. Make a DAZ mat and a Poser MAT. It's very important that you do the Test step! Don't skip it!
Now we are ready to package up the files to share with someone else.
21. On your desktop, Right-click and choose New > Folder. Call this folder Content.
22. Open up the Content folder. Yours will be blank. In the left menu, click on Make a new Folder and call that one People. Click off the folder. Then click on Make a new folder again, and call this folder Runtime. (We'll make the text file later).
23. DOUBLE-click on the People folder to open it. Make a New Folder-- call it itemname_your name
24. Now open up Your My Poser folder. You will find it in this menu path:
C:\ Program Files \DAZ\Studio\content\MyPosers.
Find the folder where you saved your DAZ Mats. Click ONCE on it to highlight it. Edit > Copy
Then click back on the folder from #23 and click Edit > Paste. Don't just move the folder from one to the other; you'll lose it from your dAZ program.
Close the C:\ Program Files \DAZ\Studio\content\MyPosers. folder.
25. Go back to your desktop content folder that you are making. Open up that content folder (you should see People folder and Runtime folder). DOUBLE-click on Runtime folder. Make 2 folder here: one called Textures and one called Libraries (watch your spelling)
26. DOUBLE-click on Textures folder and open it. Make a new folder -- call it your name.
27. Double-click on yourname folder to open it. Set this folder aside.
28. Now open up your texture folder. You will find it in this path:
C: \ Program Files \DAZ\Studio\content\Runtime\Textures\yourtexturename
Open your texture folder and find the folder where you saved your textures. Click on it to highlight it. Edit > Copy.
29. Go back to your Desktop content folder. Edit > Paste
30. Now backup in that folder to the Libraries folder that you made. Open the Libraries folder. Make a new folder-- call it Pose. Open the Pose folder.
On your desktop find the POSER MAT folder you saved. Click on it, Edit > Copy.
Then back in your Libraries folder, Edit > Paste.
31. Close the content folder on your desktop and re-open it. Right-click in the folder blank area and choose New > Notepad Text file.
Type up your license for your mats. Remember to put your name and either your email address or web page. It is also a good idea to put the url to where they can download the base item that the texture is for. Below is a copy of mine. File > Save.
32. Ok let's Check our content folder on the DESKTOP.
Open it -- you should find 2 folders: People & Runtime, and a text
Go back and open the Runtime folder -- You should see 2 folders: Textures and Libraries
Open the Textures folder-- you should see your name folder, open that and you should see your Textures in a folder
Go back and open Libraries folder -- You should see a Pose folder. Open that and you should see your folder of POSER MATS.
33. Now you are ready to ZIP up your content folder on the desktop. Right-click on the desktop and choose New > Compressed (zipped) folder. Give the zip folder a name.
Then drag the content folder into the Zipped folder.
(OR you may use your favorite zip program.)
34. To share this zip file, you will need to place it somewhere where it can be downloaded. I use 4shared.com to host my zip files. But there are others.
Please do not remove this tutorial from my site. Share my url.