Texturizing Inside DAZ

I wrote this tutorial on my own.  Any similarity to another tutorial is purely coincidental.  I claim the copyright to my tutorial. You are free to do whatever you please with what you make, but please do not take my tutorial.  Do not send the tutorial through email.  Only share my link.

This tutorial was created for some friends of mine who wanted to begin learning more about DAZ Studio.  It is intended for beginners to learn how to change the pattern on an object in DAZ.  If you have any questions, please feel free to Email  me.

To do this tutorial you will also need DAZ Studio

1.  We will be using the Free Evening Dress by EvilInnocence as an example.  You can download this freebie here:  L33T Formal Dress

2.  Load the Evening Dress into your DAZ program.  If you need help doing this, review the Tutorial:  Dressing Up a Figure (DAZ)

3.  Now we will prepare DAZ for storing our new textures.  Click on My Computer, then Double-click on Program Files, then DAZ, then Studio, Then content, Then Runtime, Then Textures.  When the textures folder is opened, right-click in a blank area and choose New > Folder.  Give the folder your name.  I called mine DragonBreath.  It is always a good idea to create your own folder for your stuff.  In this way, it makes it easy to find them when you want to share your files with someone else.

4.  Now Open up the Evening Dress Zipped folder.  Double-click on the Runtime Folder.  Double-click on the Textures Folder.

5.  Inside the Textures folder, you will see the file:  formal dress_uv.  This is the UV mapping of the dress.  Open THAT file in your psp or photoshop.

6.  In PSP or Photoshop:  This is what you will see--a meshed image of the dress.  Duplicate the image:  Shift+Duplicate.  Close the original.  Always work off a duplicate!

7.  With the magic wand, click on the white areas outside the dress.  Hold the SHIFT key down and click inside the arm holes.

8.  Selections > Invert   Now the dress itself should be selected.

9.  Selections > Modify > Expand by 1

10.  Image > Increase Color Depth > RGB 8 bits/channel  (this may not be necessary for every uv map)

11.  Layers  > New Raster Layer

12.  Flood-fill the dress with a color, gradient, or pattern of your choice.  If you choose gradients or patterns you will need to adjust the scale to make it appropriate for the outfit.  I had to make my heart pattern size = 25.

13. You can paint decorations onto the dress, or use tubes, or preset shapes.  I painted some black stripes onto the gold dress below.  Notice that it doesn't matter if you color outside the defined area of the dress.

14.  When you are done, you will need to save this as a JPEG into that folder that you created!  File > Export > JPEG Optimizer.  When you get to the save box,  browse to your DragonBreath folder that you created in the textures folder of the DAZ program.  Inside that folder, I created a new folder -- and called it L33TEveningDress.  That is where I will place all the textures for this evening dress.

15.  Once your file is saved, you are ready to use it in DAZ.  Open up DAZ program, and Open up Aiko 3 Figure.

16.  Right-click on Aiko 3, and choose Select Aiko 3.

17.  In the Figures, find the L33TWear-Aiko3 folder and load up the Evening Dress.

18.  Now parts of her legs are showing through the dress, so I will show you how to fix that.  In the Default Camera Menu, choose Left View

19.  Click on the Rotate Tool

20.  Click on the Thigh (orange arrow)

21.  Hover the mouse over the red wheel until it turns yellow, and then drag the mouse downward towards you.  This should swing the leg back.  Swing it back, until you no longer see the thigh peeking through the skirt.  (Of course, now you will see the back of the calf)


22.  Now click on the back of the calf, and again hover over the red wheel until it turns yellow.  Drag the mouse downward to swing the back of the calf inside the skirt.  Watch the feet, don't let them poke through the skirt; they should remain under the skirt.


23.  Now we are ready to texturize the dress.  Default Camera > Perspective View.

24.  Click on the Surface Selection tool

25.  Click on the dress.  You will see the selection like in the picture below.

26.  In the Surfaces tab, you should see Evening Dress > Body selected in the tree.

At the top right, you should see a color bar, click on a space between the number, and change the Color to White.  THIS IS VERY IMPORTANT!!!  Always start with white color, or your colored textures may not show up properly.

27.  Right underneath that color bar, you should see a menu button that says evening dress, click on the menu, and then select:  Browse for Image.

28.  Click on the down arrow of the "look in" box, and Then click on the Textures folder from the list.

29.  Find your folder.  So I found Dragon Breath folder.  Double-click on it.  Then Double-click on the EveningDress folder you made.  Inside you should see the texture you made for the evening dress.  Double-click on the texture.

And voila!  it's applied!

30.  Now your texture may not be perfect, seamless.  You will need to look at it from different view points.  For example, When I look at the back (Back View), I can see that there is a seam with my hearts on the back.  I'm afraid this will be another tutorial when I get the chance!


31.  Now we want to save the materials surface for use again later or to be able to share with others:  Right-click on the DRESS and choose Select Evening Dress-A3.

32.  File > Save > As > Materials Preset

33.  You'll get a save box.  Save it in YOUR OWN folder.  I created a folder under Studio called  My Posers.  See Saving a Pose (DAZ) Tutorial for how to set up this folder.

34.  After you click save, you'll get this Materials Preset Options box.  Be sure "All Surface Properties"  is marked.

35.  Now, this dress has some handles on it.  If you render it as is, the handles will also show.  So let me show you how to turn the handles off:  Click on one of the handles.

36.  Then where the content tab is located to the left of the screen, click on Scene.  You will find the handle highlighted (it's called skirt).  Click on the eye for that handle, to close the eye and hide that handle.  There were 5 handles, so I closed all of them.

37.  Now you may render, and the handles will not show.  Render > Render.  Then File > Save Last Render.

Happy Texturizing.

Also see these tutorials

load the textures in DAZ.
Making Texture MATS tutorial.

DAZ is kind enough to place links to the template files of their original files on their download pages.




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